Showing 28 posts

Author
migole
Draconic Evolution Fusion Crafting Automation Tech
This is a basic setup example for the Fusion Crafting, it works for basically every Fusion Crafting recipe. You can change the input chest to any storage that may insert the items into the crafting, like a Pattern Provider from AE2. The output chest can also be changed to something like the very same Pattern Provider, or even an Interface from AE2. The first item must be the one to go into the Fusion Crafting Core, the rest of the recipe items can go in any of the 25 remaining chest slots. You may change the Energy Cube from Mekanism to any energy source block, like the Flux Accessor from Applied Flux, an AE2 addon. You can fully automate it (remove the redstone input needed) by having a redstone clock (vanilla or modded block) that sends a signal to the Core (it can't obstruct the Core's view to the Injectors) PS: All of the Injectors must be set to Single item. If using AE2, set Pattern Provider to Lock crafting until primary result is returned.
#draconic evolution#draconic crafting#fusion craftingv4.28.0897 views55% success (2 positive votes/0 negative votes)
Author
migole
ExtendedAE Circuit Slicer - Crystal Assembler | Processor Factory Factory
For this factory automation, you'll need 64x Circuit Slicers and 64x Crystal Assemblers (can be expanded). If you think that's too much and you're still in the early game, try our Inscriber Crafting Automation. There are two separate codes, one for each Factory Manager, so paste them into the correct computer and remove the "--" comment parameter from the name lines (optional). The Circuit recipes (Processing Patterns) should be on the left Pattern Provider, and the Processor recipes on the right Pattern Provider. Yes, it supports all the recipes. The setup should work as it is now if you've followed the images and this description, but you can make it even faster by placing 4 Acceleration Cards on each Circuit Slicer and Crystal Assembler, that would be 512 for all of them, and you may also set them all to auto export without a side, this will make them faster because of the AE2 ramp up mechanic, this can be more easily done by using an AE2 Memory Card to copy an already configured machine settings into all the other machines (optional). This automation is plain simple, and the code follows pretty much this forum's basic standard for factories, outputting the exact amount of materials for as many recipes to multiple processing machines, so that the crafting is done in batches, but this code although so simple, is taken from the BucketSt YouTube channel as shown below, so watch it for a better tutorial than this description, his channel has lots of tutorials and "factories" like this one, it has great explanations on how it works and how to reproduce them that are way beyond the posts I can make on this forum, so be more than sure to check it out.
#Crystal Assembler#Storage Cell#Circuit Slicer#ExtendedAEv4.31.0864 views32% success (2 positive votes/1 negative vote)
Author
migole
Mekanism Infusing Factory (Alloy Automation) Factory
This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.
#mekanism#Infuser#Infusing Factory#Alloyv4.28.0794 views38% success (1 positive vote/0 negative votes)
Author
migole
Mystical Agriculture Infusion Crafting Automation Automation
This code helps you automate all Mystical Agriculture Infusion Altar craftings. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the platforms and only items from the first slot to the chamber. This works nicely with Applied Energistics 2 Pattern Provider recipes, as they'll always include the main item on the first slot (slot 0). It should work with every recipe the Infusion Altar has. I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the pedestals in the first second, and only a second after that send the materials to the altar, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes.
#Mystical Agriculture#Seeds#Infusion Altar#Infusion Craftingv4.31.0501 viewsNo votes yet
Author
migole
Reaction Chamber Factory Crafting Optimization Factory
The code includes recipes for 3 Reaction Chamber types of craftings, they are: Lava, Water, and Quantum. This means you need a tank (any tank) with those resources, as shown in pictures 3, 4, and 5, and preferably a way to keep them full. If you're going to use any more item recipes that aren't in these codes, just modify the code to include them, following the same existing pattern. There are 3 distinct codes for each Reaction Chamber recipe type. Be sure to correctly split it into the 3 Factory Manager "Computers" and push the labels correctly and separately, just like shown in the images. You may actually completely remove the energy transfer part from the code if you're connecting at least one of the Reaction Chambers to an online AE2 cable, as they already provide energy to the machines. PS: Yes, the redundant part of excessive filtering is necessary, for some reason it wasn't behaving properly without it and wasn't correctly delivering the output to the system, God knows why, but it just works this way, so I wouldn't remove it. NOTE: Some recipes have been multiplied, this will matter if you don't set the recipe amount correctly for the crafting pattern and order a craft that uses less than the minimum amount of materials set to be distributed to each machine, otherwise it works fine, but be sure to set your crafting patterns to use the right amount of materials (and products, for that matter) used in the codes.
#Applied Energistics 2#AE2#Reaction Chamber#Applied Fluxv4.31.0297 viewsNo votes yet
Author
migole
Mekanism Fissile Fuel Automation Tech
This is an efficient, expandable, and compact Mekanism Fissile Fuel automation setup. You'll need 8x Chemical Oxidizer, 6x Chemical Infuser, 2x Rotary Condensentrator, 2x Chemical Dissolution Chamber, 2x Enriching Factory and 2x Isotropic Centrifuge. It basically just moves resources around (they all do 😆), from one machine to the other, in the right order, so that from the 3 initial resources (Uranium, Sulfur, Fluorite) results in the fuel, which I'm sending to a Quantum Entangloporter ready to be connected on the Fission Reactor fuel input port. I tried my best to cover all the labels on the images, because there's lots of them, but honestly they're all pretty straight forward and intuitive, you should be just fine placing them on the correct machines just by looking at the labels available on the Label Gun.
#Fissile Fuel#Fission Reactor#mekanismv4.31.0297 viewsNo votes yet
Author
migole
Mekanism Crusher & Enrichment Chamber Factory Factory
You may or may not use Applied Energistics to automate this; it works as is. The goal of this automation is to make an expandable factory for any Crusher or Enrichment Chamber recipe. The code is plain simple, you take energy from the accessor (can be a Cube, but will require side specification) and insert on the machines and retain a low amount of items from the input chest (can be connected to an AE2 provider) to each crusher/chamber. This will optimize craftings that take too long because the number of items to process is too high for a single machine, now spread across multiple machines. I've set the retain amount to 9 (a mekanism machine at the Ultimate tier have 9 slots), but you can use something higher or lower, just know that if a higher value than the total slots is set it will use less machines at a time, it will output items to each machine until it reaches that amount and move on to the next machine, it would be wiser to increase the amount of machines rather than this number. I have used 25 machines for this example, but that's just for symmetry; you can definitely use fewer than that, and it would be enough to handle basically any amount of items you may need to process. NOTE: You MUST specify sides for Mekanism machines input and output or else the SFM won't be able to take or insert from that machine. PS: This post includes two codes of two builds for two different types of machines that behave the same way, the code is literally the same, because of this I will rename the machines to just "machine" instead of the specific name, but feel free to modify it as you wish.
#mekanism#Crusher#Enrichment Chamber#Applied Energistics 2v4.28.0233 views38% success (1 positive vote/0 negative votes)
Author
migole
Imbuement Chamber Crafting Automation Magic
This code helps you automate all Imbuement Crafting in the Ars Nouveau mod. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the platforms and only items from the first slot to the chamber. This works nicely with Applied Energistics 2 Pattern Provider recipes, as they'll always include the main item on the first slot (slot 0). It should work with every recipe the Imbuement Chamber has. The secret is to filter the input from the chamber so as not to include any items that aren't the final product. I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the platforms in the first second and only a second after that, send the materials to the chamber, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes. You can also try the design from the last 2 images, where I've also automated the source jar using an ME Source Jar from Ars Énergistique Edit: Fixed the out of order conditional statement.
#Imbuement Chamber#Essence#ars nouveauv4.31.0231 viewsNo votes yet
Author
migole
Powah Energizing Orb Automation Automation
Really simple and minimalistic Powah Energizing Orb automation using SFM. This is a setup intended for the early game, as past having an Applied Energistics 2 Pattern Provider and auto crafting system, the Energizing Orb can also be automated in a way that's easier and still uses a single block, the Pattern Provider. This build is heavily inspired by a build from the YouTube channel TheVoos, which I'm I like very much, so be sure to check out their video on it (linked below) and also their channel.
#Powah#Energizing Orbv4.31.0229 viewsNo votes yet
Author
migole
Mekanism HDPE Sheet Factory Tech
This is a basic setup to automate HDPE Sheet production. You'll need: 1 Enrichment Chamber, 2 Pressurized Reaction Chamber, 1 Crusher, 1 Eletrolytic Separator, 1 Rotary Condensentrator, 1 Water source from any sort. In image #1, you can see both input and output chests where you'll need to insert any biomass item to start the system, such as a melon, and on the other end, the system will output the HDPE Sheets. Make sure you set the correct sides on the machines (Energy Cube included), matching the code's input/output directions, e.g, image #3; also make sure you dump excess chemicals in the Electrolytic Separator. PS: You can use any water source, like Mekanism's pump. I just happened to use Cooking for Blockheads' Sink.
#mekanism#machine#hdpev4.28.0229 viewsNo votes yet
Author
migole
Applied Energistics 2 Inscriber Crafting Automation Factory
This is a simple automation I've come up with while playing ATM10. It takes the recipe materials from the barrel/chest and outputs the finished processors to the same chest (you may change that by modifying the code). There are probably easier and more efficient ways to do so, but this one just works, and it's easy to set up. PS: I think that more inscribers making Silicon Circuits would make this setup way more efficient if you plan on bulk crafting. Note: You can use this setup to automate the craftings using an AE2 Pattern Provider, but I would advise using Slicers and Crystal Assemblers for that, as this build is intended for the early game. We already have a build including code and explanation on how to do that on the SFMHub.
#Applied Energistics 2#Circuit#Processor#Inscriberv4.31.0211 viewsNo votes yet
Author
migole
Ars Nouveau Source Gem/Source Gem Block Factory Magic
This is a very basic setup to automate Source Gem/Source Gem Block production. In 9x9 you put the Inventory Cables with the Imbuement Chambers on top and a chest adjacent to the Inventory Cables. Without any source near the chambers the source gem will take some time to produce, but at least it's fully automatic.
#ars nouveau#source gem block#source gemv4.28.0177 viewsNo votes yet
Author
migole
Ars Nouveau Enchanting Apparatus Automation Automation
This code helps you automate all of the Enchanting Apparatus Crafting from the Ars Nouveau mod. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the pedestals and only items from the first slot to the apparatus. This works nicely with Applied Energistics 2 Pattern Provider recipes as they'll always include the main item on the first slot (slot 0). I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the pedestals in the first second, and only a second after that send the materials to the apparatus, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes. You can also try the design from the last 2 images, where I've also automated the source jar using an ME Source Jar from Ars Énergistique
#ars nouveau#Enchanting Apparatusv4.31.0149 viewsNo votes yet
Author
migole
Best Mob Farm ATM10 To The Sky Mob Farming
This farm requires Ars Nouveau and Mob Grinding Utils to work, Apotheosis is optional, but a great addition. This design and code were taken/inspired by the linked video below. As shown in figure #2, this farm has most of the mob drops from the modpack, and as shown in figure #4, you can also include up to 3 custom spawners inside of it. I've also included toggles to switch to farming the spawners' mobs, turn off the farm, turn off fast mode (lever at the bottom in figure #3), and turn off the killing chamber and the fan above it. The fan is necessary so the mobs are killed faster, as they need to touch the mob mashers. Just Dire Things was used to collect both items and XP, then we separate the junk and salvageable items using SFM, also producing Apotheosis' gem dusts. The method involves using a Rotten Egg from Mob Grinding Utils on a 5x5 dirt platform (if uncovered, the sun will burn the soil). Then we surround the area in a square with Ars Nouveau's Sourcestone, creating the killing chamber. We use a Warp Scroll right above the killing point, binding the scroll to that position, then throwing the scroll into the Sourcestone square with a filled Source Jar near it to complete the ritual. A portal will be placed on that square, linking to the killing chamber, anything that spawns from the Rotten Egg soil will instantly be teleported to the killing chamber. I've also used a Vitalik Generator to get Source into my system using Ars Énergistique. The fast mode works by sending quick redstone signals to the Rotten Egg soil (that's what the clock is for).
#mobfarm#gemdust#xpfarm#sourcev4.32.0141 viewsNo votes yet
Author
migole
Latex and Plastic Sheets Factory (Industrial Foregoing) Factory
This automation helps you produce a whole lot of Latex from the Industrial Foregoing mod. It produces plastic sheets and the latex fluid. The plastic sheets are sent to the system along with the latex fluid, so to store the latex fluid I'd recommend using a fluid storage cell, but you can easily change the code to send it to, sa,y a fluid tank. You will need a block placer to automate this factory; without it, you won't be able to replace the used-up logs. By the way, I'm using acacia because it's most cost-effective, as it produces more with a single log block, but you can use any type of wood. You'll also need a furnace that uses energy, or change the code to use something else if you have a different plan. I'm also using Botany Pots to feed the block placer with logs, but you may also change that to whatever you have. Lastly, as noted on the code, if and only if you change the amounts of liquid transferred to the machines, the production won't be enough to sustain the machines and to send some of it to the system to be stored (and perhaps be used on your Dissolution Chamber setup), so be advised.
#latex#plasticsheets#dissolutionchamber#foregoingv4.31.0138 viewsNo votes yet
Author
migole
Crystal Assembler Factory Factory
The main goal of this build is to automate the crafting of the Applied Flux Redstone Crystal, just because this is a build I made in survival, and I found no other reason to automate other Crystal Assembler recipes other than this one, but feel free to automate anything using the same code pattern shown here. The recipe is doubled, so if you're automating using a pattern provider, be sure to multiply the resource amount by how many times you think it is reasonable. We're using a strategy where if we split the total amount we want to craft into multiple machines (still following the minimal resources needed for each recipe), we'll finish the crafting faster than one single machine with a bunch of resources. Just know that there is probably a sweet spot where you may send more than one recipe resource to a single machine to make it still busy until the next input feeding cycle starts, and that an amount over that will make the crafting less efficient by not utilizing as many machines as possible.
#Crystal Assembler#Extended AE#AE2#Redstone Crystalv4.31.0137 viewsNo votes yet
Author
lrigami
Cobblemon EXP Candy Automation Automation
This script automatically upgrades Cobblemon EXP Candies through a chain of five Campfire Pots (A to E). It pulls materials from a barrel, upgrades the candies sequentially from XS to XL, and returns the final XL candies to the barrel. The script uses RETAIN 1 and FORGET commands to prevent items from clogging the cooking slots. Important Setup Note: Because higher-tier candy recipes require multiple lower-tier candies to craft, the bottleneck in this factory is the production of the initial XS candies. To maximize production speed, you should expand the setup by adding more XS campfire pots (Pot A) rather than scaling up the larger candy pots later in the chain.
#allthemons#cobblemonv4.32.0126 viewsNo votes yet
Author
lrigami
Cobblemon IV Candy Automation Automation
The script relies on a strict layout within the stove's grid to successfully craft each candy. It places an EXP Candy XL directly into the center (Slot 5), surrounds it with four Honeycombs in a cross pattern (Slots 2, 4, 6, and 8), and fills the corners with four specific EV-reducing berries (Slots 1, 3, 7, and 9) depending on the recipe.
#allthemons#cobblemonv4.32.0118 viewsNo votes yet
Author
saidyene
Saidyene's Reaction Chamber Automation Automation
This is my attempt to automate the core items produced by the reaction chamber in ATM10. This is haevily based on BucketST's circuit slicer and Crystal Assembler videos. There are some items that it cannot make. Listed at the bottom of this post are the items it will make. You will need a redstone pulse. I use a timer from RF Tools. You will need to scale your patterns to the number of reaction chambers you are trying to use.
Example: If you have 5 reaction chambers connected and are making singularities from AE2, you will need the pattern to be: 320 matter balls (
64 × 5) and 500 mB lava (100 × 5) Results in 5 singularities (1 × 5).Items Produced
Applied Flux
- Redstone Crystal
- Charged Redstone Crystal
AE2
- Fluix Crystal
- Charged Certus Quartz Crystal
- Singularity
ExtendedAE
- Entro Infused Ingot
Advanced AE
- Shattered Singularity
- Quantum Infusion
- Quantum Alloy
- Quantum Alloy Plate
#Advanced AE#automationv4.32.0109 viewsNo votes yet
Author
lordi
Powah Generatoren voll Automatisierung Automation
Benötige Maschinen- Lager: 1x Crafter Tier 3 RFToolUtility 5x 1x1 Storage Drwaner 1x Energizing Orb + Rods 1x Item Trash Can 1x Spühlbecken Ice Seeds Redstone Seeds Coal seeds Uranite Seeds Es Handelt sich um ein Kommlettes skript zur vollständigen Automatiesierung der Gereratoren. Diese können dann völlig unabhänig.
#Powah#Mystical Agriculturev4.32.097 viewsNo votes yet
Author
lrigami
Cobblemon Max Potion & Full Restore Automation Automation
This script automates the production of Cobblemon Max Potions and Full Restores. Every second, it fuels all brewing stands with Blaze powder, crafts Medicinal Brews using Leeks, upgrades them into Hyper Potions using Sitrus Berries, processes them into Max Potions using Vivichokes, and completes the chain into Full Restores using Lum Berries before outputting them to a storage interface.
#allthemons#cobblemonv4.32.088 viewsNo votes yet
Author
migole
Mekanism HDPE Sheet Factory Updated Tech
This also includes the setup for a snowball factory if playing with XyCraft Machines mod. Materials needed: 1x Sink (or any water source), 1x Extractor (or any biofuel material source), 1x Crushing factory, 1x Electrolytic Separator, 2x Pressurized Reaction Chamber, 1x Rotary Condensentrator, 1x Enriching Factory, 1x ME Interface (or any output form), 2x Pressurized Tube, 1x Chemical Tank. If using the Extractor block for the biofuel source, you'll also need 4x Moss Block, 1x Stone Block, 1x Bone Block, the stone block is placed above the extractor (or below the bone block, which should be placed looking at the bottom or top). You can ignore the "snowman" on the setup, or if you need snowballs you can use the opportunity to copy it 😀 Machines are set to input items from TOP and output to BOTTOM, the exception is PRC2, which is set to input from FRONT. Electrolytic Separator is set to output (1) to TOP and output (2) to BOTTOM and also marked as dumping excess for both. PRC1 chemical config is OUTPUT TOP, INPUT FRONT, and OUTPUT BOTTOM, the chemical tank above it is set to dumping on excess. PRC2 chemical config is DISABLED TOP, INPUT FRONT AND BOTTOM, OUTPUT RIGHT, I don't think this is ultra necessary, but I just want to make sure.
#mekanism#factory#optimized#hdpev4.32.060 viewsNo votes yet
Author
migole
Snow Ball Factory using XyCraft Extractors Factory
This is a dead-simple Snow Ball farm using XyCraft Extractors. All you need to do is set up the "Snowman" above the extractors and connect the cables. Note that the extractors only output to the opposite face of the block where it's placed (it's pretty damn intuitive which block face is the "beak"). The whole build idea is honestly more about exploring some resource generation that can take advantage of SFM to create an expandable farm that you can just connect to more generators, rather than really the code being complex and hard to come up with.
#Snow Ball#XyCraftv4.31.059 viewsNo votes yet
Author
migole
Mud & Clay Factory using XyCraft Extractors & Mekanism Factory
I've built this simple clay farm setup using XyCraft Extractors to generate mud from a dirt block touching water, then processed the mud into clay using an Enrichment Chamber from Mekanism. You may also process the mud into dirt using an Integrated Dynamics [Mechanical] Drying Basin or Squeezer. Mud is nice to have mass-produced. PS: Remember to set your Mekanism machine input and output sides to the corresponding code sides.
#Mud#Clay#Extractor#mekanismv4.31.056 viewsNo votes yet
Author
siouxsie
AE2 Crystal Assembler Circuits Only Factory
Just a very simple code i made in a few minutes for the AE2 autocraft for Circuits only
#automation#Circuits#Circuit#Assemblerv4.32.049 viewsNo votes yet
Author
migole
XyCraft Certus Quartz Dust Automation Automation
Really simple and straight to the point Certus Quartz Dust automation using the XyCraft Extractor. The pig is for aesthetic purposes
#XyCraft#Extractor#AE2v4.32.038 viewsNo votes yet
Author
lrigami
Cobblemon Poke Snack Automation Automation
This script relies on precise slot mapping to automate the Poke Snack recipe, as placing an ingredient into the wrong stove slot will cause the crafting process to fail or halt completely.
#allthemons#cobblemonv4.32.033 viewsNo votes yet
Author
migole
Oritech Biosteel Automation Automation
This automation uses Oritech's machines to produce biosteel from biofuel (I used XyCraft's Extractor to produce moss) and iron (I used easyvillager's iron farms to produce iron). The moss goes into a Mekanism's Crushing Factory to be turned into biofuel and then a block of biofuel, which is used in the centrifuge with water to make raw biopolymer, which is sent to the foundry with iron to make the biosteel. This farm isn't the best or most effective one, but it's simple, you can make it early on, it keeps producing it indefinitely, and it's fun 😀.
#oritech#steel#biosteelv4.32.031 viewsNo votes yet