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28 posts
Author
migole
ExtendedAE Circuit Slicer - Crystal Assembler | Processor Factory Factory
For this factory automation, you'll need 64x Circuit Slicers and 64x Crystal Assemblers (can be expanded). If you think that's too much and you're still in the early game, try our Inscriber Crafting Automation. There are two separate codes, one for each Factory Manager, so paste them into the correct computer and remove the "--" comment parameter from the name lines (optional). The Circuit recipes (Processing Patterns) should be on the left Pattern Provider, and the Processor recipes on the right Pattern Provider. Yes, it supports all the recipes. The setup should work as it is now if you've followed the images and this description, but you can make it even faster by placing 4 Acceleration Cards on each Circuit Slicer and Crystal Assembler, that would be 512 for all of them, and you may also set them all to auto export without a side, this will make them faster because of the AE2 ramp up mechanic, this can be more easily done by using an AE2 Memory Card to copy an already configured machine settings into all the other machines (optional). This automation is plain simple, and the code follows pretty much this forum's basic standard for factories, outputting the exact amount of materials for as many recipes to multiple processing machines, so that the crafting is done in batches, but this code although so simple, is taken from the BucketSt YouTube channel as shown below, so watch it for a better tutorial than this description, his channel has lots of tutorials and "factories" like this one, it has great explanations on how it works and how to reproduce them that are way beyond the posts I can make on this forum, so be more than sure to check it out.
#Crystal Assembler#Storage Cell#Circuit Slicer#ExtendedAEv4.31.0864 views32% success (2 positive votes/1 negative vote)
Author
migole
Mekanism Infusing Factory (Alloy Automation) Factory
This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.
#mekanism#Infuser#Infusing Factory#Alloyv4.28.0794 views38% success (1 positive vote/0 negative votes)
Author
migole
Draconic Evolution Fusion Crafting Automation Tech
This is a basic setup example for the Fusion Crafting, it works for basically every Fusion Crafting recipe. You can change the input chest to any storage that may insert the items into the crafting, like a Pattern Provider from AE2. The output chest can also be changed to something like the very same Pattern Provider, or even an Interface from AE2. The first item must be the one to go into the Fusion Crafting Core, the rest of the recipe items can go in any of the 25 remaining chest slots. You may change the Energy Cube from Mekanism to any energy source block, like the Flux Accessor from Applied Flux, an AE2 addon. You can fully automate it (remove the redstone input needed) by having a redstone clock (vanilla or modded block) that sends a signal to the Core (it can't obstruct the Core's view to the Injectors) PS: All of the Injectors must be set to Single item. If using AE2, set Pattern Provider to Lock crafting until primary result is returned.
#draconic evolution#draconic crafting#fusion craftingv4.28.0897 views55% success (2 positive votes/0 negative votes)
Author
migole
Mystical Agriculture Infusion Crafting Automation Automation
This code helps you automate all Mystical Agriculture Infusion Altar craftings. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the platforms and only items from the first slot to the chamber. This works nicely with Applied Energistics 2 Pattern Provider recipes, as they'll always include the main item on the first slot (slot 0). It should work with every recipe the Infusion Altar has. I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the pedestals in the first second, and only a second after that send the materials to the altar, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes.
#Mystical Agriculture#Seeds#Infusion Altar#Infusion Craftingv4.31.0501 viewsNo votes yet
Recent posts
28 posts
Author
migole
Best Mob Farm ATM10 To The Sky Mob Farming
This farm requires Ars Nouveau and Mob Grinding Utils to work, Apotheosis is optional, but a great addition. This design and code were taken/inspired by the linked video below. As shown in figure #2, this farm has most of the mob drops from the modpack, and as shown in figure #4, you can also include up to 3 custom spawners inside of it. I've also included toggles to switch to farming the spawners' mobs, turn off the farm, turn off fast mode (lever at the bottom in figure #3), and turn off the killing chamber and the fan above it. The fan is necessary so the mobs are killed faster, as they need to touch the mob mashers. Just Dire Things was used to collect both items and XP, then we separate the junk and salvageable items using SFM, also producing Apotheosis' gem dusts. The method involves using a Rotten Egg from Mob Grinding Utils on a 5x5 dirt platform (if uncovered, the sun will burn the soil). Then we surround the area in a square with Ars Nouveau's Sourcestone, creating the killing chamber. We use a Warp Scroll right above the killing point, binding the scroll to that position, then throwing the scroll into the Sourcestone square with a filled Source Jar near it to complete the ritual. A portal will be placed on that square, linking to the killing chamber, anything that spawns from the Rotten Egg soil will instantly be teleported to the killing chamber. I've also used a Vitalik Generator to get Source into my system using Ars Énergistique. The fast mode works by sending quick redstone signals to the Rotten Egg soil (that's what the clock is for).
#mobfarm#gemdust#xpfarm#sourcev4.32.0140 viewsNo votes yet
Author
migole
Oritech Biosteel Automation Automation
This automation uses Oritech's machines to produce biosteel from biofuel (I used XyCraft's Extractor to produce moss) and iron (I used easyvillager's iron farms to produce iron). The moss goes into a Mekanism's Crushing Factory to be turned into biofuel and then a block of biofuel, which is used in the centrifuge with water to make raw biopolymer, which is sent to the foundry with iron to make the biosteel. This farm isn't the best or most effective one, but it's simple, you can make it early on, it keeps producing it indefinitely, and it's fun 😀.
#oritech#steel#biosteelv4.32.031 viewsNo votes yet
Author
migole
XyCraft Certus Quartz Dust Automation Automation
Really simple and straight to the point Certus Quartz Dust automation using the XyCraft Extractor. The pig is for aesthetic purposes
#XyCraft#Extractor#AE2v4.32.038 viewsNo votes yet
Author
migole
Mekanism HDPE Sheet Factory Updated Tech
This also includes the setup for a snowball factory if playing with XyCraft Machines mod. Materials needed: 1x Sink (or any water source), 1x Extractor (or any biofuel material source), 1x Crushing factory, 1x Electrolytic Separator, 2x Pressurized Reaction Chamber, 1x Rotary Condensentrator, 1x Enriching Factory, 1x ME Interface (or any output form), 2x Pressurized Tube, 1x Chemical Tank. If using the Extractor block for the biofuel source, you'll also need 4x Moss Block, 1x Stone Block, 1x Bone Block, the stone block is placed above the extractor (or below the bone block, which should be placed looking at the bottom or top). You can ignore the "snowman" on the setup, or if you need snowballs you can use the opportunity to copy it 😀 Machines are set to input items from TOP and output to BOTTOM, the exception is PRC2, which is set to input from FRONT. Electrolytic Separator is set to output (1) to TOP and output (2) to BOTTOM and also marked as dumping excess for both. PRC1 chemical config is OUTPUT TOP, INPUT FRONT, and OUTPUT BOTTOM, the chemical tank above it is set to dumping on excess. PRC2 chemical config is DISABLED TOP, INPUT FRONT AND BOTTOM, OUTPUT RIGHT, I don't think this is ultra necessary, but I just want to make sure.
#mekanism#factory#optimized#hdpev4.32.060 viewsNo votes yet
Popular posts
28 posts
Author
migole
Draconic Evolution Fusion Crafting Automation Tech
This is a basic setup example for the Fusion Crafting, it works for basically every Fusion Crafting recipe. You can change the input chest to any storage that may insert the items into the crafting, like a Pattern Provider from AE2. The output chest can also be changed to something like the very same Pattern Provider, or even an Interface from AE2. The first item must be the one to go into the Fusion Crafting Core, the rest of the recipe items can go in any of the 25 remaining chest slots. You may change the Energy Cube from Mekanism to any energy source block, like the Flux Accessor from Applied Flux, an AE2 addon. You can fully automate it (remove the redstone input needed) by having a redstone clock (vanilla or modded block) that sends a signal to the Core (it can't obstruct the Core's view to the Injectors) PS: All of the Injectors must be set to Single item. If using AE2, set Pattern Provider to Lock crafting until primary result is returned.
#draconic evolution#draconic crafting#fusion craftingv4.28.0897 views55% success (2 positive votes/0 negative votes)
Author
migole
ExtendedAE Circuit Slicer - Crystal Assembler | Processor Factory Factory
For this factory automation, you'll need 64x Circuit Slicers and 64x Crystal Assemblers (can be expanded). If you think that's too much and you're still in the early game, try our Inscriber Crafting Automation. There are two separate codes, one for each Factory Manager, so paste them into the correct computer and remove the "--" comment parameter from the name lines (optional). The Circuit recipes (Processing Patterns) should be on the left Pattern Provider, and the Processor recipes on the right Pattern Provider. Yes, it supports all the recipes. The setup should work as it is now if you've followed the images and this description, but you can make it even faster by placing 4 Acceleration Cards on each Circuit Slicer and Crystal Assembler, that would be 512 for all of them, and you may also set them all to auto export without a side, this will make them faster because of the AE2 ramp up mechanic, this can be more easily done by using an AE2 Memory Card to copy an already configured machine settings into all the other machines (optional). This automation is plain simple, and the code follows pretty much this forum's basic standard for factories, outputting the exact amount of materials for as many recipes to multiple processing machines, so that the crafting is done in batches, but this code although so simple, is taken from the BucketSt YouTube channel as shown below, so watch it for a better tutorial than this description, his channel has lots of tutorials and "factories" like this one, it has great explanations on how it works and how to reproduce them that are way beyond the posts I can make on this forum, so be more than sure to check it out.
#Crystal Assembler#Storage Cell#Circuit Slicer#ExtendedAEv4.31.0864 views32% success (2 positive votes/1 negative vote)
Author
migole
Mekanism Infusing Factory (Alloy Automation) Factory
This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.
#mekanism#Infuser#Infusing Factory#Alloyv4.28.0794 views38% success (1 positive vote/0 negative votes)
Author
migole
Mystical Agriculture Infusion Crafting Automation Automation
This code helps you automate all Mystical Agriculture Infusion Altar craftings. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the platforms and only items from the first slot to the chamber. This works nicely with Applied Energistics 2 Pattern Provider recipes, as they'll always include the main item on the first slot (slot 0). It should work with every recipe the Infusion Altar has. I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the pedestals in the first second, and only a second after that send the materials to the altar, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes.
#Mystical Agriculture#Seeds#Infusion Altar#Infusion Craftingv4.31.0501 viewsNo votes yet
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