
Author
migole
Mekanism Crusher & Enrichment Chamber Factory Factory
You may or may not use Applied Energistics to automate this; it works as is. The goal of this automation is to make an expandable factory for any Crusher or Enrichment Chamber recipe. The code is plain simple, you take energy from the accessor (can be a Cube, but will require side specification) and insert on the machines and retain a low amount of items from the input chest (can be connected to an AE2 provider) to each crusher/chamber. This will optimize craftings that take too long because the number of items to process is too high for a single machine, now spread across multiple machines. I've set the retain amount to 9 (a mekanism machine at the Ultimate tier have 9 slots), but you can use something higher or lower, just know that if a higher value than the total slots is set it will use less machines at a time, it will output items to each machine until it reaches that amount and move on to the next machine, it would be wiser to increase the amount of machines rather than this number. I have used 25 machines for this example, but that's just for symmetry; you can definitely use fewer than that, and it would be enough to handle basically any amount of items you may need to process. NOTE: You MUST specify sides for Mekanism machines input and output or else the SFM won't be able to take or insert from that machine. PS: This post includes two codes of two builds for two different types of machines that behave the same way, the code is literally the same, because of this I will rename the machines to just "machine" instead of the specific name, but feel free to modify it as you wish.
#mekanism#Crusher#Enrichment Chamber#Applied Energistics 2v4.28.0233 views38% success (1 positive vote/0 negative votes)
Author
migole
Imbuement Chamber Crafting Automation Magic
This code helps you automate all Imbuement Crafting in the Ars Nouveau mod. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the platforms and only items from the first slot to the chamber. This works nicely with Applied Energistics 2 Pattern Provider recipes, as they'll always include the main item on the first slot (slot 0). It should work with every recipe the Imbuement Chamber has. The secret is to filter the input from the chamber so as not to include any items that aren't the final product. I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the platforms in the first second and only a second after that, send the materials to the chamber, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes. You can also try the design from the last 2 images, where I've also automated the source jar using an ME Source Jar from Ars Énergistique Edit: Fixed the out of order conditional statement.
#Imbuement Chamber#Essence#ars nouveauv4.31.0231 viewsNo votes yet
Author
migole
Mekanism HDPE Sheet Factory Tech
This is a basic setup to automate HDPE Sheet production. You'll need: 1 Enrichment Chamber, 2 Pressurized Reaction Chamber, 1 Crusher, 1 Eletrolytic Separator, 1 Rotary Condensentrator, 1 Water source from any sort. In image #1, you can see both input and output chests where you'll need to insert any biomass item to start the system, such as a melon, and on the other end, the system will output the HDPE Sheets. Make sure you set the correct sides on the machines (Energy Cube included), matching the code's input/output directions, e.g, image #3; also make sure you dump excess chemicals in the Electrolytic Separator. PS: You can use any water source, like Mekanism's pump. I just happened to use Cooking for Blockheads' Sink.
#mekanism#machine#hdpev4.28.0229 viewsNo votes yet
Author
migole
Powah Energizing Orb Automation Automation
Really simple and minimalistic Powah Energizing Orb automation using SFM. This is a setup intended for the early game, as past having an Applied Energistics 2 Pattern Provider and auto crafting system, the Energizing Orb can also be automated in a way that's easier and still uses a single block, the Pattern Provider. This build is heavily inspired by a build from the YouTube channel TheVoos, which I'm I like very much, so be sure to check out their video on it (linked below) and also their channel.
#Powah#Energizing Orbv4.31.0229 viewsNo votes yet
Author
migole
Applied Energistics 2 Inscriber Crafting Automation Factory
This is a simple automation I've come up with while playing ATM10. It takes the recipe materials from the barrel/chest and outputs the finished processors to the same chest (you may change that by modifying the code). There are probably easier and more efficient ways to do so, but this one just works, and it's easy to set up. PS: I think that more inscribers making Silicon Circuits would make this setup way more efficient if you plan on bulk crafting. Note: You can use this setup to automate the craftings using an AE2 Pattern Provider, but I would advise using Slicers and Crystal Assemblers for that, as this build is intended for the early game. We already have a build including code and explanation on how to do that on the SFMHub.
#Applied Energistics 2#Circuit#Processor#Inscriberv4.31.0211 viewsNo votes yet
Author
migole
Ars Nouveau Source Gem/Source Gem Block Factory Magic
This is a very basic setup to automate Source Gem/Source Gem Block production. In 9x9 you put the Inventory Cables with the Imbuement Chambers on top and a chest adjacent to the Inventory Cables. Without any source near the chambers the source gem will take some time to produce, but at least it's fully automatic.
#ars nouveau#source gem block#source gemv4.28.0177 viewsNo votes yet