You may or may not use Applied Energistics to automate this; it works as is.
The goal of this automation is to make an expandable factory for any Crusher or Enrichment Chamber recipe.
The code is plain simple, you take energy from the accessor (can be a Cube, but will require side specification) and insert on the machines and retain a low amount of items from the input chest (can be connected to an AE2 provider) to each crusher/chamber.
This will optimize craftings that take too long because the number of items to process is too high for a single machine, now spread across multiple machines.
I've set the retain amount to 9 (a mekanism machine at the Ultimate tier have 9 slots), but you can use something higher or lower, just know that if a higher value than the total slots is set it will use less machines at a time, it will output items to each machine until it reaches that amount and move on to the next machine, it would be wiser to increase the amount of machines rather than this number.
I have used 25 machines for this example, but that's just for symmetry; you can definitely use fewer than that, and it would be enough to handle basically any amount of items you may need to process.
NOTE: You MUST specify sides for Mekanism machines input and output or else the SFM won't be able to take or insert from that machine.
PS: This post includes two codes of two builds for two different types of machines that behave the same way, the code is literally the same, because of this I will rename the machines to just "machine" instead of the specific name, but feel free to modify it as you wish.