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Author
saidyene
Saidyene's Reaction Chamber Automation Automation
This is my attempt to automate the core items produced by the reaction chamber in ATM10. This is haevily based on BucketST's circuit slicer and Crystal Assembler videos. There are some items that it cannot make. Listed at the bottom of this post are the items it will make. You will need a redstone pulse. I use a timer from RF Tools. You will need to scale your patterns to the number of reaction chambers you are trying to use.
Example: If you have 5 reaction chambers connected and are making singularities from AE2, you will need the pattern to be: 320 matter balls (
64 × 5) and 500 mB lava (100 × 5) Results in 5 singularities (1 × 5).Items Produced
Applied Flux
- Redstone Crystal
- Charged Redstone Crystal
AE2
- Fluix Crystal
- Charged Certus Quartz Crystal
- Singularity
ExtendedAE
- Entro Infused Ingot
Advanced AE
- Shattered Singularity
- Quantum Infusion
- Quantum Alloy
- Quantum Alloy Plate
#Advanced AE#automationv4.32.0109 viewsNo votes yet
Author
migole
Reaction Chamber Factory Crafting Optimization Factory
The code includes recipes for 3 Reaction Chamber types of craftings, they are: Lava, Water, and Quantum. This means you need a tank (any tank) with those resources, as shown in pictures 3, 4, and 5, and preferably a way to keep them full. If you're going to use any more item recipes that aren't in these codes, just modify the code to include them, following the same existing pattern. There are 3 distinct codes for each Reaction Chamber recipe type. Be sure to correctly split it into the 3 Factory Manager "Computers" and push the labels correctly and separately, just like shown in the images. You may actually completely remove the energy transfer part from the code if you're connecting at least one of the Reaction Chambers to an online AE2 cable, as they already provide energy to the machines. PS: Yes, the redundant part of excessive filtering is necessary, for some reason it wasn't behaving properly without it and wasn't correctly delivering the output to the system, God knows why, but it just works this way, so I wouldn't remove it. NOTE: Some recipes have been multiplied, this will matter if you don't set the recipe amount correctly for the crafting pattern and order a craft that uses less than the minimum amount of materials set to be distributed to each machine, otherwise it works fine, but be sure to set your crafting patterns to use the right amount of materials (and products, for that matter) used in the codes.
#Applied Energistics 2#AE2#Reaction Chamber#Applied Fluxv4.31.0297 viewsNo votes yet