
Factory
Reaction Chamber Factory Crafting Optimization
Author
migole“Something special”
The code includes recipes for 3 Reaction Chamber types of craftings, they are: Lava, Water, and Quantum. This means you need a tank (any tank) with those resources, as shown in pictures 3, 4, and 5, and preferably a way to keep them full. If you're going to use any more item recipes that aren't in these codes, just modify the code to include them, following the same existing pattern. There are 3 distinct codes for each Reaction Chamber recipe type. Be sure to correctly split it into the 3 Factory Manager "Computers" and push the labels correctly and separately, just like shown in the images. You may actually completely remove the energy transfer part from the code if you're connecting at least one of the Reaction Chambers to an online AE2 cable, as they already provide energy to the machines. PS: Yes, the redundant part of excessive filtering is necessary, for some reason it wasn't behaving properly without it and wasn't correctly delivering the output to the system, God knows why, but it just works this way, so I wouldn't remove it. NOTE: Some recipes have been multiplied, this will matter if you don't set the recipe amount correctly for the crafting pattern and order a craft that uses less than the minimum amount of materials set to be distributed to each machine, otherwise it works fine, but be sure to set your crafting patterns to use the right amount of materials (and products, for that matter) used in the codes.
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Post details
- Category
- Factory
- Minecraft version
- 1.21.1
- SFM version
- 4.31.0
- Views
- 297
- Uploaded
- Mar 1, 2026
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