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Author
siouxsie
AE2 Crystal Assembler Circuits Only Factory
Just a very simple code i made in a few minutes for the AE2 autocraft for Circuits only
#automation#Circuits#Circuit#Assemblerv4.32.049 viewsNo votes yet
Author
migole
Applied Energistics 2 Inscriber Crafting Automation Factory
This is a simple automation I've come up with while playing ATM10. It takes the recipe materials from the barrel/chest and outputs the finished processors to the same chest (you may change that by modifying the code). There are probably easier and more efficient ways to do so, but this one just works, and it's easy to set up. PS: I think that more inscribers making Silicon Circuits would make this setup way more efficient if you plan on bulk crafting. Note: You can use this setup to automate the craftings using an AE2 Pattern Provider, but I would advise using Slicers and Crystal Assemblers for that, as this build is intended for the early game. We already have a build including code and explanation on how to do that on the SFMHub.
#Applied Energistics 2#Circuit#Processor#Inscriberv4.31.0211 viewsNo votes yet
Author
migole
Mekanism Infusing Factory (Alloy Automation) Factory
This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.
#mekanism#Infuser#Infusing Factory#Alloyv4.28.0794 views38% success (1 positive vote/0 negative votes)