logoSFMHub
Open menu

Search posts and builds

← Back to posts
Mekanism Infusing Factory (Alloy Automation)

Factory

Mekanism Infusing Factory (Alloy Automation)

Minecraft 1.21.1
SFM 4.28.0
Uploaded Feb 28, 2026
794 views

Author

migole

“Something special”

This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.

Code

Edit & paste into SuperFactoryManager
SFML syntax based on TeamDman/SuperFactoryManager

Changes here are local to your browser and will be lost when you leave the page.

Dependencies

Gallery

Code verification

Share whether this script worked for you.

Everyone who voted says the code worked for them.

Thanks for helping verify this script!

Post details

Category
Factory
Minecraft version
1.21.1
SFM version
4.28.0
Views
794
Uploaded
Feb 28, 2026

Spotted spam or outdated info?

Comments

1 comment

Share your feedback, tips, or troubleshooting steps.

Sort by:
Pinned comment

Highlighted by the post author

migole•AuthorPinned

Yes, the code is that short and the description is that long. I overexplain to make sure any newbies can use the code and to make sure that you can share a link to this post with anyone, and they'll be able to follow through with it.

2
migole•AuthorPinned

Yes, the code is that short and the description is that long. I overexplain to make sure any newbies can use the code and to make sure that you can share a link to this post with anyone, and they'll be able to follow through with it.

2