This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting.
This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian.
So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families.
Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine.
Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them.
The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel.
Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out.
Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most.
Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.