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Author
migole
Mekanism HDPE Sheet Factory Updated Tech
This also includes the setup for a snowball factory if playing with XyCraft Machines mod. Materials needed: 1x Sink (or any water source), 1x Extractor (or any biofuel material source), 1x Crushing factory, 1x Electrolytic Separator, 2x Pressurized Reaction Chamber, 1x Rotary Condensentrator, 1x Enriching Factory, 1x ME Interface (or any output form), 2x Pressurized Tube, 1x Chemical Tank. If using the Extractor block for the biofuel source, you'll also need 4x Moss Block, 1x Stone Block, 1x Bone Block, the stone block is placed above the extractor (or below the bone block, which should be placed looking at the bottom or top). You can ignore the "snowman" on the setup, or if you need snowballs you can use the opportunity to copy it 😀 Machines are set to input items from TOP and output to BOTTOM, the exception is PRC2, which is set to input from FRONT. Electrolytic Separator is set to output (1) to TOP and output (2) to BOTTOM and also marked as dumping excess for both. PRC1 chemical config is OUTPUT TOP, INPUT FRONT, and OUTPUT BOTTOM, the chemical tank above it is set to dumping on excess. PRC2 chemical config is DISABLED TOP, INPUT FRONT AND BOTTOM, OUTPUT RIGHT, I don't think this is ultra necessary, but I just want to make sure.
#mekanism#factory#optimized#hdpev4.32.060 viewsNo votes yet
Author
migole
Mekanism Fissile Fuel Automation Tech
This is an efficient, expandable, and compact Mekanism Fissile Fuel automation setup. You'll need 8x Chemical Oxidizer, 6x Chemical Infuser, 2x Rotary Condensentrator, 2x Chemical Dissolution Chamber, 2x Enriching Factory and 2x Isotropic Centrifuge. It basically just moves resources around (they all do 😆), from one machine to the other, in the right order, so that from the 3 initial resources (Uranium, Sulfur, Fluorite) results in the fuel, which I'm sending to a Quantum Entangloporter ready to be connected on the Fission Reactor fuel input port. I tried my best to cover all the labels on the images, because there's lots of them, but honestly they're all pretty straight forward and intuitive, you should be just fine placing them on the correct machines just by looking at the labels available on the Label Gun.
#Fissile Fuel#Fission Reactor#mekanismv4.31.0297 viewsNo votes yet
Author
migole
Mud & Clay Factory using XyCraft Extractors & Mekanism Factory
I've built this simple clay farm setup using XyCraft Extractors to generate mud from a dirt block touching water, then processed the mud into clay using an Enrichment Chamber from Mekanism. You may also process the mud into dirt using an Integrated Dynamics [Mechanical] Drying Basin or Squeezer. Mud is nice to have mass-produced. PS: Remember to set your Mekanism machine input and output sides to the corresponding code sides.
#Mud#Clay#Extractor#mekanismv4.31.056 viewsNo votes yet
Author
migole
Mekanism Infusing Factory (Alloy Automation) Factory
This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.
#mekanism#Infuser#Infusing Factory#Alloyv4.28.0794 views38% success (1 positive vote/0 negative votes)
Author
migole
Mekanism Crusher & Enrichment Chamber Factory Factory
You may or may not use Applied Energistics to automate this; it works as is. The goal of this automation is to make an expandable factory for any Crusher or Enrichment Chamber recipe. The code is plain simple, you take energy from the accessor (can be a Cube, but will require side specification) and insert on the machines and retain a low amount of items from the input chest (can be connected to an AE2 provider) to each crusher/chamber. This will optimize craftings that take too long because the number of items to process is too high for a single machine, now spread across multiple machines. I've set the retain amount to 9 (a mekanism machine at the Ultimate tier have 9 slots), but you can use something higher or lower, just know that if a higher value than the total slots is set it will use less machines at a time, it will output items to each machine until it reaches that amount and move on to the next machine, it would be wiser to increase the amount of machines rather than this number. I have used 25 machines for this example, but that's just for symmetry; you can definitely use fewer than that, and it would be enough to handle basically any amount of items you may need to process. NOTE: You MUST specify sides for Mekanism machines input and output or else the SFM won't be able to take or insert from that machine. PS: This post includes two codes of two builds for two different types of machines that behave the same way, the code is literally the same, because of this I will rename the machines to just "machine" instead of the specific name, but feel free to modify it as you wish.
#mekanism#Crusher#Enrichment Chamber#Applied Energistics 2v4.28.0233 views38% success (1 positive vote/0 negative votes)
Author
migole
Mekanism HDPE Sheet Factory Tech
This is a basic setup to automate HDPE Sheet production. You'll need: 1 Enrichment Chamber, 2 Pressurized Reaction Chamber, 1 Crusher, 1 Eletrolytic Separator, 1 Rotary Condensentrator, 1 Water source from any sort. In image #1, you can see both input and output chests where you'll need to insert any biomass item to start the system, such as a melon, and on the other end, the system will output the HDPE Sheets. Make sure you set the correct sides on the machines (Energy Cube included), matching the code's input/output directions, e.g, image #3; also make sure you dump excess chemicals in the Electrolytic Separator. PS: You can use any water source, like Mekanism's pump. I just happened to use Cooking for Blockheads' Sink.
#mekanism#machine#hdpev4.28.0229 viewsNo votes yet