
Author
migole
Draconic Evolution Fusion Crafting Automation Tech
This is a basic setup example for the Fusion Crafting, it works for basically every Fusion Crafting recipe. You can change the input chest to any storage that may insert the items into the crafting, like a Pattern Provider from AE2. The output chest can also be changed to something like the very same Pattern Provider, or even an Interface from AE2. The first item must be the one to go into the Fusion Crafting Core, the rest of the recipe items can go in any of the 25 remaining chest slots. You may change the Energy Cube from Mekanism to any energy source block, like the Flux Accessor from Applied Flux, an AE2 addon. You can fully automate it (remove the redstone input needed) by having a redstone clock (vanilla or modded block) that sends a signal to the Core (it can't obstruct the Core's view to the Injectors) PS: All of the Injectors must be set to Single item. If using AE2, set Pattern Provider to Lock crafting until primary result is returned.
#draconic evolution#draconic crafting#fusion craftingv4.28.0897 views55% success (2 positive votes/0 negative votes)
Author
migole
ExtendedAE Circuit Slicer - Crystal Assembler | Processor Factory Factory
For this factory automation, you'll need 64x Circuit Slicers and 64x Crystal Assemblers (can be expanded). If you think that's too much and you're still in the early game, try our Inscriber Crafting Automation. There are two separate codes, one for each Factory Manager, so paste them into the correct computer and remove the "--" comment parameter from the name lines (optional). The Circuit recipes (Processing Patterns) should be on the left Pattern Provider, and the Processor recipes on the right Pattern Provider. Yes, it supports all the recipes. The setup should work as it is now if you've followed the images and this description, but you can make it even faster by placing 4 Acceleration Cards on each Circuit Slicer and Crystal Assembler, that would be 512 for all of them, and you may also set them all to auto export without a side, this will make them faster because of the AE2 ramp up mechanic, this can be more easily done by using an AE2 Memory Card to copy an already configured machine settings into all the other machines (optional). This automation is plain simple, and the code follows pretty much this forum's basic standard for factories, outputting the exact amount of materials for as many recipes to multiple processing machines, so that the crafting is done in batches, but this code although so simple, is taken from the BucketSt YouTube channel as shown below, so watch it for a better tutorial than this description, his channel has lots of tutorials and "factories" like this one, it has great explanations on how it works and how to reproduce them that are way beyond the posts I can make on this forum, so be more than sure to check it out.
#Crystal Assembler#Storage Cell#Circuit Slicer#ExtendedAEv4.31.0865 views32% success (2 positive votes/1 negative vote)
Author
migole
Mekanism Infusing Factory (Alloy Automation) Factory
This automation allows for an expandable and fast Mekanism Metallurgic Infuser crafting. This code does need the user to modify it when adding new recipes that aren't already covered by it. My approach uses multiple machines, but separates them by chemical type families, that is, I have 12 machines (the infusers) for each of the most common Mekanism chemical resources (48 in total), that is, recipes that use these Extra resources: redstone, carbon, diamond, and obsidian. So, if for some weird reason you want to reproduce with more chemical types, just copy the code and add the new infuser type families. Our goal should be to output exactly the right amount of materials for each recipe on each correct input side of the machine. Some parts of the code that are too specific are rather useless and mostly for optimization purposes; don't mind them. If you want, you may remove them. The Applied Energistics 2 parts are unnecessary and may be removed/replaced with whatever you prefer as an input and output storage/inventory, such as a chest/barrel. Each machine should be labeled as an infuser so we can output energy from the energy source to them, and as per my implementation. Lastly, you just need an input and output storage, where the recipe items will be inserted and taken out. Images #5 and #6 shows the recipes (they're the normal recipe with the normal multiplier amount), make sure the provider for each chest contains the correct recipes. Yes, there's a double batch of redstone-copper infusers, but that's only for symetry, you can leave an empty row or change the doubled row with whatever recipe you think you'll be crafting the most. Edit: I noticed later that with the current configuration it only works flawlessly if all the Infusing Factories used are on the Ultimate tier.
#mekanism#Infuser#Infusing Factory#Alloyv4.28.0795 views38% success (1 positive vote/0 negative votes)
Author
migole
Mystical Agriculture Infusion Crafting Automation Automation
This code helps you automate all Mystical Agriculture Infusion Altar craftings. This hasn't been broadly tested, so if you encounter any problems with any sort of recipe, let me know in the comments. The deal is to input all items from almost all slots of the input chest to the platforms and only items from the first slot to the chamber. This works nicely with Applied Energistics 2 Pattern Provider recipes, as they'll always include the main item on the first slot (slot 0). It should work with every recipe the Infusion Altar has. I've used two "every N ticks do" blocks to make sure the recipe starts instantly, otherwise the SFM would send the materials to the pedestals in the first second, and only a second after that send the materials to the altar, which isn't very efficient. With the current code, both are sent together as a single operation. This is especially helpful if you're bulk crafting; saving a small amount of time can add up very quickly if you repeat the savings for a lot of recipes.
#Mystical Agriculture#Seeds#Infusion Altar#Infusion Craftingv4.31.0501 viewsNo votes yet
Author
migole
Reaction Chamber Factory Crafting Optimization Factory
The code includes recipes for 3 Reaction Chamber types of craftings, they are: Lava, Water, and Quantum. This means you need a tank (any tank) with those resources, as shown in pictures 3, 4, and 5, and preferably a way to keep them full. If you're going to use any more item recipes that aren't in these codes, just modify the code to include them, following the same existing pattern. There are 3 distinct codes for each Reaction Chamber recipe type. Be sure to correctly split it into the 3 Factory Manager "Computers" and push the labels correctly and separately, just like shown in the images. You may actually completely remove the energy transfer part from the code if you're connecting at least one of the Reaction Chambers to an online AE2 cable, as they already provide energy to the machines. PS: Yes, the redundant part of excessive filtering is necessary, for some reason it wasn't behaving properly without it and wasn't correctly delivering the output to the system, God knows why, but it just works this way, so I wouldn't remove it. NOTE: Some recipes have been multiplied, this will matter if you don't set the recipe amount correctly for the crafting pattern and order a craft that uses less than the minimum amount of materials set to be distributed to each machine, otherwise it works fine, but be sure to set your crafting patterns to use the right amount of materials (and products, for that matter) used in the codes.
#Applied Energistics 2#AE2#Reaction Chamber#Applied Fluxv4.31.0297 viewsNo votes yet
Author
migole
Mekanism Fissile Fuel Automation Tech
This is an efficient, expandable, and compact Mekanism Fissile Fuel automation setup. You'll need 8x Chemical Oxidizer, 6x Chemical Infuser, 2x Rotary Condensentrator, 2x Chemical Dissolution Chamber, 2x Enriching Factory and 2x Isotropic Centrifuge. It basically just moves resources around (they all do 😆), from one machine to the other, in the right order, so that from the 3 initial resources (Uranium, Sulfur, Fluorite) results in the fuel, which I'm sending to a Quantum Entangloporter ready to be connected on the Fission Reactor fuel input port. I tried my best to cover all the labels on the images, because there's lots of them, but honestly they're all pretty straight forward and intuitive, you should be just fine placing them on the correct machines just by looking at the labels available on the Label Gun.
#Fissile Fuel#Fission Reactor#mekanismv4.31.0297 viewsNo votes yet